This was such a creative and fun idea (also hard xD)
I also likes the theme implementation! I noticed alot of games really just ignored it soo its nice to see ppl actually try to implement it
This was definitely hard, but it also VERY well balanced. Like Id think it was very hard to playtest this and set the difficulty. The game never felt lenient with the 70% thing but that also never gave you the win for free either.
For the visuals, the base stuff looked cool enough, but the resolution and ui scalling was broken i think. The pencil size box was detached from the rest of the ui and more towards the centre.
speaking of pencils, Im really impressed by the drawing mechanic itself, it was really accurate, in like detecting drawing inside/outside the areas.
Tho I would like to say calling it a relaxing game was a lie xD For me this was a souls like.. I JUST CANT DRAW STRAIGHT. But even so, I did manage to beat it.
The building and house lvls felt easier tbh compared to the triangle one. But the circle really did present a challenge. It was hard
The difficulty curve was also surprisingly well designed. Like I dont think if I couldve beaten the house lvl or the circle level before practicing with lines and plain triangles as easily as I did
For suggestions, I would love to have a restart button in game(unless i missed it), instead of needing to draw gibberish till it restarted.
Overall, a really fun game. more work to the ui and visuals would be good. The drawing mechanic was fun, but a small thing i noticed, when you zoom in all the way and use the smallest pencil size and try to draw, the pencil kinda moves in a zig-zag pattern and is really hard to control. Idk how it was implemented but making that smoother would be a good change imo.
Other than that, I really I enjoyed the levels, they were hard but never TOO hard, the difficulty curve was well designed as everythiing we drew was a combination of all we drew before.
You did a great job! :D