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Wow, thank you so much for the detailed comment! I really agree with all the points you mentioned.

The 70% thing is more just to make the game playable, rather than make it easy. The main purpose of it was so that you could use a brush that's slightly smaller than the actual outlines and still fill up the pencil meter, cause otherwise it would make it really difficult to not draw outside of the outlines. 

I could not dedicate any time on the UI at all 😭 All of it had to be rushed in order to get the game mechanics and other important things done on time. That is why all the buttons are really basic, and none of it looks that cleaned up. I would have definitely dedicated more time to it if was a longer jam.

Maybe relaxing was a bit of a stretch LOL. I considered the game to be a bit more on the chill side, but I guess some drawings might have been a bit much haha. I 100% agree with your statement on the house level. It was the first level I designed, and I used it to test out the mechanics. It got a small buff, but it's still on the easier end of the levels. The squares and the building got nerfs due to the original drawings being a bit too precise. 

Really glad you feel that way about the difficulty! I know I made some flaws, but I'm glad that it seems to scale well. I mainly wish I explained the reasoning on why the player was drawing lines and shapes before other things, but I hope some of that at least got portrayed with the level designs. The original method I had for the dialogue would have been messed with if I had a restart button, and I only just now realized that what I had now wouldn't be effected. I have changed the game in the editor so that 'r' resets the canvas, which I will just roll out once rating ends.

The speed gets increased when zooming in for some reason. That's a bug that I knew existed, but couldn't figure out how to fix. I will definitely try to look into it some more once I get the time.

Thank you again for playing and for the detailed feedback! I really appreciate it.