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Very nice visuals and sounds. The mechanics and quest are fine, but just a little bit cookie-cutter like chopping woods and the likes.

If there's one thing I would absolutely look into improving is the camera however. As it stand with the default Camera2D node in Godot, it's quite painful for me to play the game for more than a few minutes, both the screen and the background jumps around too much. For example, it's very jarring for me when you jump on the lowest level in the forest and the whole backgrounds shift upwards.

Thank you for the feedback! I'm not entirely sure the best way to adjust the camera. Do you think that it should follow the player faster or slower? Also, do you mean that it's jittery, or just that its smoothed too much? On my computer when I jump in the forest the background doesn't shift at all - only the foreground moves. Thanks again for the feedback and for playing! 

(1 edit)

For me it's too jittery.

Let me rephrase the background problem. Whenever I jump, the foreground shifts too much, and it reveals too much of the background, making the view feels really weird. It feels like not just the character jumps up, the also the whole ground falls down, if that makes sense. Maybe I'm not being eloquent enough, but for me it just feels hard to focus and rest my eyes on the character itself. My eyes shift around too much trying to catch new information constantly pop in and out of view.

Ohhh gotcha, that makes sense. Thanks for letting me know!