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(+2)

Very beautiful visuals and an interesting, unique mechanic! But here are a few issues I noticed:

  1. In my opinion, the levels are a bit too long, and starting over after dying doesn’t feel great. It would be nice to have checkpoints throughout the level.

  2. The spike collision seems a bit too large.

  3. I didn’t really like the moment where you approach a springboard and spikes fall from above, even though you can’t see them beforehand.

  4. Simply scaling up the snowball sprite creates an issue with inconsistent pixel sizes (pixel mismatch).

thanks for playing and for your feedback, yea the game lacks a checkpoint system also the spikes collision mask should probably be smaller the icicles you mentioned can be hard to see and notice but they are visible and the mixels of the snowball happens because i dont scale the snowball with integers like for example its xscale and yscale could be anything from 1 to 3 like 1.45 which will cause mixels not matter what, anyways thanks for this detailed feedback.

(+1)

I meant something a bit different about the pixel mismatch — when a sprite is simply scaled up, its pixel size increases and no longer matches the environment’s pixel size. Ideally, you’d draw separate sprites for each snowball size, but of course that’s too much for a game jam.