I loved the art and the choice of sfx though i must say that the bg music is somewhat intense lol, u made a great job balancing the waves and difficulty of the game loved the powerups and upgrades though one suggestion that would have made the game so much better is when u hit an enemy u could have added some screenshake or even some particles to give the player some visual feedback of actually hitting the enemy, otherwise great job!
Khaled
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Pretty awesome and super polished game the screenshake and squish animations are so juicy for a jam i loved the mechanics it fits the theme really good my only concert would be to make the delay hit cooldown to be longer so i dont get surrounded by the enemies and another last thing would be to make my shots push back enemies like some sort of powerup anyways, awesome game with so much polish to it.
Cool game i really loved the 3d models it felt so polished to be for a game jam i also loved the menu design and the sfx they fit really well with the atmosphere u went for, however having a tutorial on what to do would have been nice cause at the beginning i didnt know what to do but overall great game keep it up!
Really interesting take on the theme i liked it, tho i ran with some performance issues perhaps it was because the web build but otherwise pretty cool game, my only suggestion is adding powerups like freezing time or shooting 2 basketballs at a time or even a golden basketball that grants the player x2 points that would add way more depth to the gameplay.
I really loved the idea of this one i loved the sfx and art although art could be improved by adding effects like explosions on the bomb u could have also added some screenshake for more polish, i kinda got stuck on level 5 cause i couldnt get the 1 sec bomb on time and didnt get what does the yellow helmet do, but overall great game.
Really fun game overall i really love fast paced platformers, the artwork is simple tho loved how didnt affect the game cause u added glow to the player and squish animations when falling and jumping that shows u really worked hard polishing it and thats impressive, i really loved the dash mechanic although having to press "C" to dash was kinda hard tbh it would had been better having to press shift but that is a tiny problem, one last thing that i would have loved is being able to dash upwards or even 8 direction dash that would have added so much depth in terms of gameplay, overall awesome game dude well done.
One of the most creative takes on the theme i have seen so far. I never expected a countdown for a film take that was really fun and unique. The main menu was also very creative and the 3D models looked great. I would have liked to see more scenarios beyond the sheriff one, but overall a great game.
The one thing i loved the most about this game are the sfx they are super satisfying and fit perfectly with the kind of vibe u went for i also loved the art and the city design u made and the mechanics are great, my only mini critique is that some text are hard to read specially cause they some of them are rotated in a specific angle so i had to tilt my head to read it, but overall one of my favorites in the jam great job!
cool game, the fact that u drawn all the art of the game by hand is amazing for such short amount of time although i game would have been better with more effects like rocket explosion when they collide or explode another thing that would have been nice is def screen shake, but overall great game dude.
Pretty cool game tho i bit frustrating i must say lol, the bg music gets a bit annoying tbh but i loved the world design and different mechanics u have in the game i would suggest the double jump combo (W + space bar) to be double space bar cause pressing W and then shift to fly and then space to get more air its super hard and tricky and another suggestion would be CHECKPOINTS that would be really good, but overall really awesome game.
Interesting game though i must say pretty hard and challenging, its super polished and i liked the mechanic of the "spirit jump" its really cool and well though, my only concern besides the difficulty level being super hard is that the player felt too floaty and barely gravity was pulling him down which makes the gameplay less fast paced and make it way harder to control the player but overall great game.
It was the room on the left the way it happened was that when i was about to die i pressed e to go to the other room and it happened at the same time so the game entered in a bug state where the game restarted but the room where i died kept on displaying so i think its a simple fix just deactivate the interact input 10 frames before the player actually dies to avoid this bug, good luck!
Such a creative and really well done game im impressed i really liked the mechanic of teleporting and how well made where the levels in terms of design i also loved how u added the optional collectable (the star) it game more of a challenge to the player my only concern about this game is the sprite used for beating the level i felt like having a portal or a door or some of that kind would have been better but either way amazing game dude.




