Thank you for the feedback!
deni1000
Creator of
Recent community posts
This turned out really cool! Out of all the jam games I’ve played, I enjoyed this one the most. Great music and graphics! But here are a few issues I noticed:
-
Without the GIFs, it was completely unclear how to play at first, and it’s a bit strange that the ingredient boxes aren’t highlighted or labeled with what’s inside.
-
A tiny nitpick: the default Godot focus outline around the "Start Game" and "Next Recipe" buttons could be removed.
-
It seems like there’s no FPS lock, so my computer gets heavily loaded while running the game.
Interesting idea! I have a similar game — I'd be grateful if you could check it out! Here are a few issues I noticed:
-
The syringe boss sprite looks blurry — maybe you forgot to set the texture filter to "Nearest"?
-
On level 2, the game just froze with a message saying "2 enemies left".
-
The camera doesn’t have boundaries at the edges of the map.
-
As others have said, a web export is missing.
-
The enemy-player collision hitbox feels too big.
Interesting idea! I have a similar game — I'd be grateful if you could check it out! Here are a few issues I noticed:
-
The syringe boss sprite looks blurry — maybe you forgot to set the texture filter to "Nearest"?
-
On level 2, the game just froze with a message saying "2 enemies left".
-
The camera doesn’t have boundaries at the edges of the map.
-
As others have said, a web export is missing.
-
The enemy-player collision hitbox feels too big.
Very beautiful visuals and an interesting, unique mechanic! But here are a few issues I noticed:
-
In my opinion, the levels are a bit too long, and starting over after dying doesn’t feel great. It would be nice to have checkpoints throughout the level.
-
The spike collision seems a bit too large.
-
I didn’t really like the moment where you approach a springboard and spikes fall from above, even though you can’t see them beforehand.
-
Simply scaling up the snowball sprite creates an issue with inconsistent pixel sizes (pixel mismatch).
From a visual standpoint, the game is very beautiful. If you made the music yourself during the jam, that's cool. But mechanically, the game is very rough - a non-working HP bar, talking to already killed characters, getting stuck in textures. Awkward controls, it's unclear when you take damage. Also weird that you didn't export the game to web version. You can check out my game too!
