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(1 edit) (+2)

Congratulations on your first game jam submission!

Glad you could finish on time.

I enjoyed the game overall, everything was functional, i just have some points of minor convienience, if you would like some feedback.

After the first berry picked up, I dont need further dialogue boxes.

While the dialog boxes were fine - and this may be personal preference - I would like to close/continue the dialogue just by clicking anywhere and not on the arrow at to bottom right corner.

And this is also personal preference, but since there were only 3 abilities in combat, maybe you could have implemented a input via keyboard keys (Q: Attack, W: Branch Stats, E: Berry).

But none of those mentioned points do really impact the ratings I'd like to give you.

Last question, I saw the tile-package used also somewhere else, did you make the characters art yourself?

Keep up the good work!

(1 edit) (+1)

Hey wonderful feedback Sasuchi!
Yeah the berry was bugging us too but it was like 1 hour before the submission date and my team freaked out . Yeah we got lots of comments both about the dialogue system and the berries lol. I also love your unique idea on the key binds for abilities definitely gonna implement that  once we  edit our game. 

Yes the tile package was  from the unity asset store but everything else you see, character art, enemy art, music,  and of course the  infamous rat was made all by hand!

Thank you!