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(1 edit)

Well Mr. Wizard, I don't see why you couldn't have brought the boulder over yourself D:<

In all seriousness though, this game was so interesting! It really conveys the difficulty of starting something and the frustration that comes with the feeling that you're undoing your progress (but the boulder doesn't move backward, showing that all the work you've put in so far wasn't for nothing)! I also find it interesting that you used red for the area we're supposed to aim for, and green for the parts we want to avoid, when usually red is associated more with things that are dangerous or negative, and green with things that are more positive or desired. I think it works to show how we may feel less comfortable when first starting something, but I might be reading a bit too much into it haha.

Sorry for the long analysis 😅 Overall, nice game!

Thank you I really love your analysis!  

I actually thought of a reason the wizard couldn't bring it himself it's because his magic is unstable enough to put magic spells on the rock over long periods of time or if he used teleportation it's too dangerous for the rock. And he needs the boulder in perfect condition So he can make a holy sword for the knight. 

Basically sometimes there are no shortcuts and you have to do it the hard way

To be completely honest I didn't think about the colors the way you did but I love it so much it is now completely part of this game  and what its meant to deliver. So thank you so much for the insight!