Dev Note:
Currently there is no browser version because of the size of the files. I apologize for that, and I'll try to find a solution.
I would greatly appreciate if you would still try it through the downloadable version, thank you!
This is pretty good for a first jam good job!
I think if you work on the movement and smoothness of the game, it will make the game so much more fun!
For example, you could make the scene transitions smoother with some sort of animation.
Also, the animations of the enemies could use a unique animation when they are damaged, rather than only pushing them back.
I think you should continue working on this It has great potential!
Kudos!
The concept is pretty creative but for me the controls are just too hard and unresponsive it felt even inconsistent.
The idea is nice, and I think if you work on it and make it smoother to play it could be really fun!
I saw that a lot of people did like the controls so maybe it's just not for me and that's ok!
The style is simple, and it works! when you add SFX it would be really satisfying
Overall good work!
Thank you for playing!
Yes I did want the red bar to grow but only up to a certain point so it wouldn't have been too easy and in fact effortless
I guess it's showing that at a certain point it doesn't get any easier or faster (the speed can also reach a max ) and it is still possible to make mistakes but you still need to push forward!
Thank you for the comment it means a lot to me!
Thank you I really love your analysis!
I actually thought of a reason the wizard couldn't bring it himself it's because his magic is unstable enough to put magic spells on the rock over long periods of time or if he used teleportation it's too dangerous for the rock. And he needs the boulder in perfect condition So he can make a holy sword for the knight.
Basically sometimes there are no shortcuts and you have to do it the hard way
To be completely honest I didn't think about the colors the way you did but I love it so much it is now completely part of this game and what its meant to deliver. So thank you so much for the insight!
This is a fantastic game, but it is a bit too hard for me, but the controls feel nice and its really satisfying to finally get higher after struggling for a bit (ok maybe more than a bit ha ha).
The art is amazing I love this style, and the music is very relaxing.
This game is really nice I think I'm going to download it and beat it in my spare time
Good work!
This is an amazing game, it's so impressive that you made something like this in just 10 days. I really enjoyed it.
The art, music and the atmosphere you created using particles and lighting, it all fits together so well
The last boss was so hard I couldn't beat him, but the fighting him was so fun, maybe you could add an option to heal? that would've helped with beating him, couldn't quite figure out the parrying but that just takes practice.
I'd really like seeing a full game of this!
Good job!
This was super fun. I didn't win but I died a gambling man...
I loved the art style and the music. This is super impressive for a Jam! and it's also your first time? amazing!
I really really liked playing it. It was one of the best games I played in this jam
if only I had known to cash in the coins before the boss fight...
Kudos Devs this was such a fun experience!
hello! Good job on making your first game!
I really enjoyed the cutscenes and the art in general.
I did run into this issue where after the game started and I was teleported to the next place I returned to the room to see if I missed something and then I couldn't go back. I tried running the game again, but I was just not teleported to the next place like I did originally.
I was still able to feed the creature and reach the finish I'm not sure if that's intentional or not
keep making games!