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Thank you so much this is exactly the way I wanted people to play. It it brings me so much joy to hear this! 

could you explain what you think is needed to be polished?

(+1)

There are probably several ways to address it, but as some examples:

- the death sequence is a bit plain. a death anim/sound, plus something to make the DEAD screen feel a bit more connected to the player (slow fade in, could even have a quip/commentary on how the player died)

- could just make it really fast, and respawn right where before you died, so it doesn't feel bad at all

- make things like spikes have more clear hitboxes, maybe make them player-favored so you can graze them without dying

- could have a "look up/down" option so you can look before you leap

(+1)

these are some great points, thank you! I agree about the spikes I didn't make them the best way because of time and same thing with the death part and look up / down but I think this is very doable 

I might decide to continue this game after the jam, and I'll do all of these, thank you for the feedback!