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I love this game for two main reasons.

First, the aiming mechanic was challenging — especially with moving targets — but in a way that made me want to keep trying even when I failed. It felt rewarding to improve, which is a great design choice. My only critique is that I wish I could see the bullets to better gauge travel time, which would help fine-tune my aim.

Second, I think you’ve built a fantastic foundation for a first-person shooter. This could easily serve as a “boot camp” or training level leading into a larger game. The backstory you wrote — about life throwing everything at this character, and him pushing through anyway — is compelling and could be expanded into a full narrative.

I also loved the ballistics aspect, where the timing of shots depends on distance and target speed, adding a subtle but satisfying layer of skill. Overall, I love the concept, the storytelling, and the mechanics. Well done!

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Thanks, glad you enjoyed the game. As for the visible bullets, I'll add those in my future fps project(s) for sure. 

I'm not planning on developing the game any further, but I want to make another fps game in the future where something like this would be a good starting point. I learned a lot from this project, which will really help me in the future