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Rubihno

12
Posts
A member registered Jun 19, 2025

Creator of

Recent community posts

If possible,  send me a clip. I'm curious now because I have not seen this bug before.

Thanks, glad you enjoyed the game. As for the visible bullets, I'll add those in my future fps project(s) for sure. 

I'm not planning on developing the game any further, but I want to make another fps game in the future where something like this would be a good starting point. I learned a lot from this project, which will really help me in the future

That's weird, there should be a timer top middle of the screen and bullets bottom right. Did you play in full screen mode on a browser, and did you see the target count? Because maybe it doesn't show the timer and bullets when it isn't on full screen (doesn't show the whole game). Otherwise, it's a bug I didn't encounter myself at all when testing. Whichever it is, that sure makes it confusing when you lose all of a sudden. 

Yeah, the first level is not that difficult. While I didn't want to show a whole tutorial or explanation, I thought that making the first level too difficult would turn people away or something, and that would not be good.

I think with visible bullets, the 2nd level would be easier to complete already because it would be easier to adjust your aim based on the last shot. In my next FPS project in the future, I'll add visible bullets for sure. 

A level editor in 10 days is very impressive! Also, a very unique take on the theme, really like it.

Thank! While I'm not planning on working more on this game, I do want to make another singleplayer fps in the future (not sure if it will be an extraction fps, something with a story, or a roguelike). I have 2 different practice projects I want to make before this, but this game seemed like a good learning experience for my future fps game.

Maybe I'll try and fix some of the bugs in this game if I have time, because there are a few.

As for the bugs you mentioned, I know about the audio bug, but I didn't have time to fix it sadly. You lose when time ends or you have no bullets left, so if it ended with time and bullets left, that's a bug for sure. 

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Fun and well made game, really like the art style. Like the other comments said, the combat was a bit awkward

Very fun game. Love the background music, gives the game such a happy feeling. 

I think the WASD keys for the eating level are bugged since they didn't work. The arrows did work, so you can complete the level. 

And the first level was difficult for sure. Thought I could type fast, but I had to do my best to complete the level

Fun short game. I really like the art of the game and the background music. 

Thanks! Visible bullets would be a great addition next time for sure. Might make it (especially level 2) a bit easier. 

Thanks! I wanted to make level 2 more difficult than level 1, but it's a bit too much now. Probably because of the bullet speed and not being able to see bullets, especially the targets in the back are difficult to hit because of this. 

Probably should've tested if the lose screen in level 3 worked as well. Didn't have a lot of time left, so I forgot. Should keep that in mind next time. 

I'm gonna try to get somebody else to test the game before submitting it next time because they'll notice problems that I won't see since I've been looking at and developing the game constantly. 

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Had a lot of fun playing this. It was quite a challenge, especially the boss fight. The rats were very annoying though. If I send one flying, I would lose track of them often

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Thanks! Yeah, Level 2 is really difficult, should've toned the difficulty down a bit. Level 3 is easier, but I ended up deciding not to switch them after all.

Should probably get someone to playtest next time. I know the bullet hit takes longer at range due to bullet speed, but I didn’t notice the shooting delay at all.