This game is very fun, but I think it still needs some polish. I like the “one upgrade per run” mechanic. It does a good job at ensuring you don’t get too powerful too quickly. I really enjoyed clanging the sword against the surfaces.
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Thanks for your kind message.
Yeh defiantly needs more polish. Unfortunaitly, the 2 people I was going to team up with dropped out on the first day of the jam. So I had an idea, and just me to build it…
If I choose to keep developing it after the jam there’s a lot of things I’d like to do. If you could change\improve one thing, what would you like to see changed?
I think the most important thing would be a strong clarification regarding the controls. I still don’t fully understand how to use my abilities, so if the abilities are supposed to be used, it’d be nice to actually use them.
But as great as your game is, there is a lot of polish you’ll need to sort out. Things like certain keyboard characters not rendering properly, and bugs that caused me to get damaged by enemies despite having killed them. But again, it’s a game jam and your game has a lot of content for a one-person team, so still fairly fun.