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Dan Creates

112
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A member registered Oct 07, 2023 · View creator page →

Creator of

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Fun little game. Really enjoyed it.

I did find with all enemies there seemed to be a spot where I could stand to dodge all the attacks without moving… but still really fun.

I’m getting undertail meets pokemon vibes haha

Glad you enjoyed it.

You did better than me, I couldn’t get higher than 92% haha

Great copy of “Cut the rope”

Top notch. Really well polished for just 3 days

Good game. A bit more of a difficulty ramp would be nice.

Interesting implementation of the theme :) Really enjoyed it.

Really fun game. Bit small on my screen making it quite hard to play. But once I zoomed in i really enjoyed it :)

Thanks :)

yeh the music for some reason isn’t working on web… thats something I need to work out haha

ooo, a timer is a cool idea. I didn’t think of that. I’ll play your game now :)

ah right yeh, anything over 90% it says is perfect, because 92% was the best I managed lol

Thanks for the feedback.

Yeh I kind of wish this was a 30 day jam haha

Also congrats on a perfect score… I honestly didn’t think.tgat would be possible

Thanks for your review. I agree if I’d had a little more time, I could have made the UI tones better…

And fixed the background music… It works on desktop but not web lol

Haha given you made it for a 3 day jam it was amazing

Thanks for your feedback.

I think if I were to redo the game (or just had more time) there are some major bits of polish I would add to make it easier to get the perfect score. but maybe add a time bonus too.

The resolution is 720p. But I learned today, that in Godot 4.5, the stretch mode, for resizing and running on different screens defaults to disabled… it used to be “Viewport” which fixed that issue… Guess I need to remember to double check things like that

100% agree on the music. I’d made a background track, but couldn’t get it to actually play for the life of me. Played fine on desktop, but not on web… Something I need to work out before my next jam I reacon.

thanks for your feedback.

Fun little game. I found it a bit frustrating trying to work out the second level at first. But when I got there it was quite enjoyable

Yeh, I guess as a photographer by trade the colour matching didn’t feel too bad to me.

Thanks for your feedback :)

Really loved this game. A fun little platformer. and losing ability’s with each clone is really on point.

Thanks :) yeh, There’s certainly a lot more I’d like to do if I had more time to create it :) I’ll go try your game now

I wasn’t sure, and to be honest for the jam I didn’t have the time to worry about it.

If I were to make the game again, I’d look into that more, and potentially either go with different art, or if I had the time (and patience) make my own

Sure thing. Is there a specific theme?

Sure thing, I’ll go play it now :)

Thanks :) It was a fun project to work on

that was a fun little game. Nice work

I’ve never played such a rage inducing game in my life.

Nice work, I love it

Fun game. Took me too long to realise how the enemies telegraph their moves though lol

haha fun little game. and a nice twist on the normal snake game :) nice work

Looks good. I’m just getting into 3d game dev, so this looks like a really nice tool for texturing my models before importing into godot.

I assume that the godot shader is needed for it to work properly in godot?

intresting game concept. quite a fun little game

The game feels very ai generated. Like the whole game. Makes me sad at the lack of creativity

Wanted to max everything out. Instead, crashed my browser… great game. Wishlisted on steam too

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Thanks :) Glad you liked it.

Unfortunately, I’m a bit late now to rate your game for the jam, but I’ll give it a play and some feedback anyway :)

Ignore that, turns out as soon As I clicked on your game I recognised it and I’ve already rated it haha :)

Honestly, not sure haha. But I didn’t read the description I just jumped straight in.

Still great game :) hope to see more from you

Thats a really good question Bein.

Honestly I’m not sure… I’ll have to have a play. If I work it out I’ll let you know.

Cool. Thanks for the feedback.

The first 2 abilities are used with the left and right mouse buttons, and the next 2 by q and e (unless rebound). I’ll need to look at making that clearer.

Mmm that bug with the enemis is strange… I didn’t come across that…

a unique take on the idle formular. Not sure about how well it fit the theme, but a decent game all round regardless :)

I don’t know what I was expecting, but that wasn’t it. and I mean that in the best way possible.

Really enjoyed the mini games :) Keep up the good work :)

Thanks for your comment :) I’ll go play yours now :)

Love the artwork, and the concept is interesting

I struggled a bit to get the grasp of the game, but once I did it was fun.

Keep up the work.

Love this game. The music is nice, the game play is chill, and all told its lots of fun.

The only improvement I have liked to see is the parts snapping into place once in the correct place\orientation… but that’s just me.

I’ve taken part in over 30 jams either in teams, solo (as in this jam) or judging, and this is the first time a game has spoken to me on an emotional level.

Well done :)

Thanks for your kind message.

Yeh defiantly needs more polish. Unfortunaitly, the 2 people I was going to team up with dropped out on the first day of the jam. So I had an idea, and just me to build it…

If I choose to keep developing it after the jam there’s a lot of things I’d like to do. If you could change\improve one thing, what would you like to see changed?