Fun little game. Really enjoyed it.
I did find with all enemies there seemed to be a spot where I could stand to dodge all the attacks without moving… but still really fun.
I’m getting undertail meets pokemon vibes haha
Thanks for your feedback.
I think if I were to redo the game (or just had more time) there are some major bits of polish I would add to make it easier to get the perfect score. but maybe add a time bonus too.
The resolution is 720p. But I learned today, that in Godot 4.5, the stretch mode, for resizing and running on different screens defaults to disabled… it used to be “Viewport” which fixed that issue… Guess I need to remember to double check things like that
Love this game. The music is nice, the game play is chill, and all told its lots of fun.
The only improvement I have liked to see is the parts snapping into place once in the correct place\orientation… but that’s just me.
I’ve taken part in over 30 jams either in teams, solo (as in this jam) or judging, and this is the first time a game has spoken to me on an emotional level.
Well done :)
Thanks for your kind message.
Yeh defiantly needs more polish. Unfortunaitly, the 2 people I was going to team up with dropped out on the first day of the jam. So I had an idea, and just me to build it…
If I choose to keep developing it after the jam there’s a lot of things I’d like to do. If you could change\improve one thing, what would you like to see changed?