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(+2)

Really like the foundation here.

Super cool that the different swords make different special attacks! I didn't take damage from enemies energy/time running out (assume that just didn't make it into the game yet?).

Looking forward to seeing how this progresses.

Thank you! We are very happy to hear, that you liked the foundation, since that is what counts at the moment, there is still much to do. Damage frrom enemies should theoretically work - and there should be no timer. The UI top right would be carrying capacity of Pompom and an indicator how many spikes he has left (spikes could have lighten the way, but that mechanic didn't make it for now)