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(+1)

I loved the ending, kind of would have liked to do a NG+ >_<

Getting the different abilities thought the climb was great and the lighting was very cool, but I cannot express with words how good is the ledge grab >_> the particles combined with that meaty SFX, idk I really feel like the game could use some more ledges just to be able to grab them! Then again the sword is kind of a pocket ledge so maybe I'm just being silly lol

The physics were annoying at first, almost lost it at the first jump where you can fall all the way down and have to repeat a couple of screens, but endured mainly because of the ledge grab SFX and ended up finishing the game.  At that point I got used to the physics and ended up kind of liking them, so I guess I don't know where am I going with this...?

My only real issue were the blurry letters, the camera man really needs some glasses

Overall great game, amazing presentation and fun gameplay, good job!

(+1)

I thought of implementing NG+ but it would've taken additional programming time that wasn't worth it. I find the idea of the ledge grab SFX being so good that you carried on hilarious. Thanks for playing!