Nice update! The tutorial is a lot less overwhelming now ^_^ Also big W for the web version !!
I messed around a bit and have some new feedback / bugs:
- You can softlock the tutorial if you waste all your mana on pondering instead of buying units
- You can play the old tutorial over the new tutorial
- When you try to place a summon in an occupied space, such that you stop clicking with the pointer over the occupying summon, the summon you were trying to place "sticks" to your mouse
- I think it should be more noticeable when you have the shop locked, or maybe don't let the player ponder if the shop is full and locked. I got to round 8 and lost cause I wasted all my mana trying to reroll the locked shop over and over again >_< (TBF I wasn't paying too much attention)
- Sometimes the new tutorial seems to not check the conditions correctly? Like when it tells you to buy a summon you can just mouse over several summons on the shop without buying anything and it continues, and got to skip the part to place the bought summon one time, not sure how >_<
- Sometimes hovering over a placed summon doesn't show the description, and sometimes you are just moving the mouse over a summon and it shows and it is kind of annoying. Showing the description might be better as a right click thing IMO
Having said that don't take this list as if I'm looking for problems in the game just to be annoying, I enjoy testing weird use cases in games I like, and really want this game to be as good as it can get to.
Also want to make clear that I'm not that good at these types of strategy game, so take my feedback with a grain of salt and don't feel forced to implement every suggestion I give ^_^
Oh and I don't know how much experience you have with Godot so you might already know this, but as a fellow Godot dev I feel the need to preach for the use of signals, if you don't know about them too much look into it cause they make the code so much cleaner and easy to change / add new behaviors. Also might want to look into changing the boot splash screen, having the default one gives kind of an unpolished vibe that your game does not deserve, just changing the Godot logo by Coal Nugget would go a long way! (sorry for the unsolicited advice, just wanted to nerd out a bit about Godot features)
I want to end this by saying that I really liked your game, happy to see that you're continuing to work on it! ^_^

