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(2 edits)

Below is my feedback. I submitted to KenneyJam too.

  • Style and Theme - Very cool, your use of turning Tiny Dungeon assets to 3D. Creative way to go!
  • Mechanics - Seems standard far as maze explorer games; it's remind me of a lot of 90's classic MS Dos dungeon crawlers. Mechanics here aren't unique per se. I think mashing more features to help make this game stand out.

Recommendation:

  1. Adding enemies may help this feel better in terms of having things to do in the world. From what you'd done with the world layout, it gives Minecraft vibes, expect enemy and npc interaction is all missing.
  2. Trying night-mode level with a flash-light fog of war in the map. That'd really given this a breath of fresh air and atmosphere as we wander the maze.

Hey, thanks! I'm a big fan of the 90's classics, so I guess it shows. I was planning to add enemies too, since the asset pack had some fun ones, but didn't have the time for it. 

Initially I have added torchlight, but the second viewport started to glitch because of it, so I had to remove it. 

I wanted to add a minimap too.

I also played with the idea to add some Sokoban mechanics. The crates in the storage room would have been suitable for it.

But in the end, I had only 48 hours, and and in reality even less, so instead I focused on creating something stable.

Good news: I'm actively working on the post-jam version. I have already added the following:

- music

- footsteps, flying, door opening, gate opening, and potion pick up sound effects

- a potion pick up visual effect, a flying animation and a switch activation animation

- fixed some asset import issues, and hopefully the texture glitch on mobile

And not only these, I'm also planning to add all that we mentioned above, so stay tuned. ;)

As promised, the Post jam version is now available with a significant amount of brand new features:

  • 4 types of enemies: rats, spiders, bats, cyclopses
  • 26 different sound effects: steps, hits, chirps, squeaks, grunts, and victorious fanfares
  • Music
  • Updated map layout
  • A flickering torch, flashy visual effects, updated switch and door animations
  • Minimap