Hey, thanks! I'm a big fan of the 90's classics, so I guess it shows. I was planning to add enemies too, since the asset pack had some fun ones, but didn't have the time for it.
Initially I have added torchlight, but the second viewport started to glitch because of it, so I had to remove it.
I wanted to add a minimap too.
I also played with the idea to add some Sokoban mechanics. The crates in the storage room would have been suitable for it.
But in the end, I had only 48 hours, and and in reality even less, so instead I focused on creating something stable.
Good news: I'm actively working on the post-jam version. I have already added the following:
- music
- footsteps, flying, door opening, gate opening, and potion pick up sound effects
- a potion pick up visual effect, a flying animation and a switch activation animation
- fixed some asset import issues, and hopefully the texture glitch on mobile
And not only these, I'm also planning to add all that we mentioned above, so stay tuned. ;)