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Hey, thanks! I'm a big fan of the 90's classics, so I guess it shows. I was planning to add enemies too, since the asset pack had some fun ones, but didn't have the time for it. 

Initially I have added torchlight, but the second viewport started to glitch because of it, so I had to remove it. 

I wanted to add a minimap too.

I also played with the idea to add some Sokoban mechanics. The crates in the storage room would have been suitable for it.

But in the end, I had only 48 hours, and and in reality even less, so instead I focused on creating something stable.

Good news: I'm actively working on the post-jam version. I have already added the following:

- music

- footsteps, flying, door opening, gate opening, and potion pick up sound effects

- a potion pick up visual effect, a flying animation and a switch activation animation

- fixed some asset import issues, and hopefully the texture glitch on mobile

And not only these, I'm also planning to add all that we mentioned above, so stay tuned. ;)

As promised, the Post jam version is now available with a significant amount of brand new features:

  • 4 types of enemies: rats, spiders, bats, cyclopses
  • 26 different sound effects: steps, hits, chirps, squeaks, grunts, and victorious fanfares
  • Music
  • Updated map layout
  • A flickering torch, flashy visual effects, updated switch and door animations
  • Minimap