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(+1)

Fun short platformer.

I'm not quite sure you mentioned it anywhere, but I discovered that you can right-mouse-click to release the wind-up immediately and jump, which is how I beat the last platforming challenge.

Although I find the mechanic creative, I think the 2-part jump feels very hard to control and does not fit into the sort of higher speed conveyor belt and pace of the game. If it was a chiller, slower platforming game more focused on puzzles then I could see it fit better.

(+1)

That's a good point. Honestly that last conveyor belt section was never supposed to be apart of it. I was coming way to close to the deadline and there was no way I was going to get a proper puzzle for that final section. I'd like to rework it  a bit after the jam is officially over.

You definitely should. I'm doing the same for my game (in fact I'm already working on some parts of it). Which btw if you could check it out and leave me your thoughts so I can improve upon it I'd be super grateful 😄

(+1)

There you go left a comment on your game. It's got a good foundation and I would like to see it develop.