Thanks! The font does need to change. (sorry I missed you)
MrRootbeer
Creator of
Recent community posts
I so badly want this game to be fully functional. I was having a great time already, but I ran into a few bugs and the game stopped letting me shoot elements. Then I read the known bugs and now I am sad cause it all sounds so cool. I saw that you weren't going to give up and that great! I would encourage making a playable tutorial though as it is kinda hard to get a grasp on what everything does through the written tutorial. Overall, very fun! I am so impressed by the stuff a lot of newbies were able to create in this jam!
Very cool, but the one big issue I have with it is the active slot. Once something enters the active slot, that's it. There were a few times that my guy needed to heal, but he already had his sword ready, so walked into battle and died immediately. Or my guy used all his cards but a shield, and I couldn't discard it so he walked into battle used his shield, the immediately got mobbed while his deck was refreshing. If cards didn't go to active until they could be used then I think that would about solve it. Other than that, I really like it. Could use some touch up here and there and there is one map where my dude just refuses to move, but overall, not bad!
Mechanically amazing, except for grappling on gems. They are too small to do it intentionally and too frequent to avoid doing it on accident, but doesn't detract too much from the fun. Not sure I can really rate you on the theme though. A little goal or gem based progression + some context as to why would go a long way. Very nice polish btw.
Super fun, but wall jumping is a pain. I noticed that there is a little pull yourself up mechanic while wall jumping at the top but it felt really inconsistent and not communicated well so it left me all like "Why ma wall jump actin' weird at da top?" Also, maybe a little nitpicky, but having a non-stealth based boss fight at the end of a mostly stealth based game is a little jarring. But over all I loved it, very impressive for a newbie. If you want to add more later, might I suggest either a wall cling to stay in place while holding into a wall or a ledge hang to better indicate the get up mechanic. I think either of those are both assassin-esc and would address some issues with wall jumping. Either way, really fun, good job.
