Super fun, but wall jumping is a pain. I noticed that there is a little pull yourself up mechanic while wall jumping at the top but it felt really inconsistent and not communicated well so it left me all like "Why ma wall jump actin' weird at da top?" Also, maybe a little nitpicky, but having a non-stealth based boss fight at the end of a mostly stealth based game is a little jarring. But over all I loved it, very impressive for a newbie. If you want to add more later, might I suggest either a wall cling to stay in place while holding into a wall or a ledge hang to better indicate the get up mechanic. I think either of those are both assassin-esc and would address some issues with wall jumping. Either way, really fun, good job.