Awesome game, this is a really tight platformer with charming visuals and a unique mechanic. i enjoyed this one a lot despite how hard it was. i enjoyed the snowman dialogue encouraging me and the retro sounds were on point.
here's my thoughts / critiques
- i wouldn't put the spikes next to the first breakable block section, allow me to learn that mechanic without danger first
- the first combat scenario maybe give a lot more space so you can properly use the mechanic of rolling to get big.
- a button to expend all snow at once would be nice so u don't have to wait as much (maybe this could used as a gameplay mechanic somehow) cause even though those moments of waiting are brief they still break up the pace in an otherwise very fast paced platformer.
- the roll up enemies mechanic is confusing because i got an enemy to scared state but still died when colliding with him, after that i just avoided them entirely.
- in general the respawn points are extremely punishing, and it feels weird that the snowman isn't considered a checkpoint
- there's a point where you learn that the spring can be rolled past if your small, but auto bounces you if you are big, i like this mechanic but it would be nice to introduce it without spikes first ( this would also be less frustrating if the snowman was a checkpoint)
- the blizzard audio loop gets pretty grating after a while
- the icicles dropping before you are right under them which seems unfair
- the enemy behavior seems random, it might work better if they shoot at a set interval and movement behaves consistently instead of waiting and not knowing when they are going to move.
hope any of this feedback is meaningful, Great work on this its very impressive and i think it could be a really good platformer if the difficulty is more fair and paced better