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Ok, so your game is actually pretty well structured, and I like having to be strategic with the skills you use since you only get 1 use.
I think it's got potential to be a really charming game, but there's some issues you would have to go through :>

First - The coins. Doesn't really feel rewarding collecting them and it would benefit from a shop where you can maybe buy upgrades or costumes for the lil guy!
Second - Change the scenery a little bit every once in a while. It's a small thing but seeing the same walls and ground all the time could get repetitive.
Third - The game could use some BGM, music is optional but VERY effective so if you slap a banger in people will like your game way more!

And of course - this is more personal but I would go for a more fun-based approach for level design. Challenge is really good for the game, but my peanut little brain got stuck in a stage and couldn't finish the game (sorry :<)

Anyways, your game has a lot of potential and you would be putting it at a pretty generous price range, so I wish the best of luck to you :D

thanks for this feedback! definitely good point about the coins they were kind of shoehorned in at the end, but would definitely have a purpose  eventually. can i ask which stage you got stuck in out of curiousity? i definitely want to strike a balance where all the puzzles are challenging but not in an unfair way or in an unfinishable way.

The one right after the first lava stage, but I don't think it was badly designed, it's definitely a skill issue from my end :,>
Though maybe a way to make stages easier without nerfing them could be by adding markers, for example add a marker that tells you where to go every once in a while or something (just a sugestion though, I know nothing about 3D level design and I've only played 3D Mario games LOL)

Still a pretty good game, I don't mind the level design I was just kinda bad lol

thanks yea ill look into this