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The intro made me feel guilty for something i didnt do :(. Cool storytelling! But couldnt get far tho (got stuck at the wall section). The acorn mechanic sounds good but i think it can be better implemented, currently you need to time the jump button as soon as the acorn is within area, the problem is it disappears if the player touches it. Maybe have the acorn persist even if the player is touching it (similar to cuphead's pink parry bullets) and also increase the size of the acorn to make it more forgiving. Also would feel great if the movement speed is reduced a lil. Makes it easier to hit the acorn. Cool concept and has lots of potential!

Thank you. I will try to do a better control next time.