Pretty game! Unfortunately at the price of my fps. Mechanics wise, turning seemed to be momentum independent, and I think it might feel better if the faster you were going the harder it was to turn? Or perhaps turning would feel fine if my fps was high enough. Thought gameplay was shallow at first until I discovered all the abilities (and that they were kept when you died). After I got all the abilities though making it to the crown wasn't too challenging. Perhaps you should have to earn your abilities back after dying? Would add some complexity to the game in terms of finding the optimal path.
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Creating a fully optimized 3D "open-world" game in just 10 days is no easy feat—so yeah, a few frames had to be sacrificed 😅
From my experience (and I’ve done this quite a lot), it’s best to keep game jam entries on the easier side. Players come with a wide range of skill levels, and the goal of this game was always about reaching the Crown after unlocking all the abilities—not making that journey overly difficult. Once you've unlock all of them, there’s really nothing more you need to do.
But you strike me as a bit of a competitive player 😏 So go ahead and hit that New Game button, crank up WingIt mode whenever you stumble—and if you're truly seeking a challenge, try discovering the optimal path. (Hint: It’s possible to reach it with just the first ability unlocked!)
Good luck on the hunt 🕵️♂️🏆