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(+1)

Clean presentation.

Was suprised having W as jump input, but ad(s) not as movement inputs.

One issue i ran into with the canons, ignore it if its intended, if you move a crate towards a canon and a canon ball explodes, if you push the crate forward the player gets hit by the remaining particles.

Otherwise I enjoyed the game, thanks for the submission!

Yeah, as I said to the others, I just forgot them, no idea how I added the W lol. As for the cannons, yeah, I'll fix that issue in the post jam version. It happens because the collision is disabled for a split second while the Area2D is still active you'll just have to wait until the particle effect disappears :) Thanks for playing and for the feedback!!