Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hi, thanks for your feedback!

The lack of communication in the cooldown is a design choice, as we wanted to keep controls simple our solution was a fixed interval attack (inspired by Vampire Survivors). Edit: Also, we chose to keep the UI minimal in favour of immersion.


About the bosses, what you're experiencing seems to be a bug, maybe introduced because most of the behaviour of the enemies is not shared and has to be set manually by the designer. Maybe he forgot. We will look forward to fixing it in a post-jam version. 

The rotate around mechanic was to add a bit of depth to the combat, we liked it this way, as you rotate with your mouse to aim towards the enemies, this mechanic felt natural to us.

Thank you for your honest review! Genuine feedback is always appreciated :)

The similarities of the weapon mechanics between your game and Vampire Survivors were clear to me and I also thought it was a deliberate choice, but I think it would be interesting for you to examine why I think it works in Survivors and less so in your game (my opinion only).

The main reason I think why that is is that in Survivors you’re mostly running away from the mob so the skills can be passive and most of them are also tuned so that it works in the favor of the player. In your game it’s more of an act of active hunting so I think the better choice would have been to give player more agency in their skill activation, or at least communicate that part more explicitly.

Thank you for expanding on it.

Considering ways to give more agency to the player:

Having a button press for each skill adds a lot of complexity. However, range-based activation seems a good candidate to replace  fixed interval attacks, as the player can actively select the time window to burst their oponents.

Will have to discuss with the team for making some changes, but your feedback is well appreciated.

If you have more suggestions, I'm all ears 👍