Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for expanding on it.

Considering ways to give more agency to the player:

Having a button press for each skill adds a lot of complexity. However, range-based activation seems a good candidate to replace  fixed interval attacks, as the player can actively select the time window to burst their oponents.

Will have to discuss with the team for making some changes, but your feedback is well appreciated.

If you have more suggestions, I'm all ears 👍