Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(-8)

you know what malerouille its really a shame out of all the games you make you have so many good ideas but then you just kill the protects short


honestly i always find my self saddened playing your projects as it feels like your just pumping out slop which is wierd because i wouldint even call your game slop theres clearly some effort but idk it feels like once you made the core of a game you just get bored and move on i havint found a single game of yours that feels finished and complete


its truely sad

(+4)(-1)

“the developer isn’t specifically catering the game to me specifically so their games are just slop to me”

Make your own game.

(-6)

shocker the child speaks


please dont interact with messages not assigned to you

(2 edits) (+7)

You publish your messages publicly so everyone can participate, it's a comments section not a private Q&A. As for my games I'm proud of them all, and it's okay if some people don't enjoy them as I do. I can't please everyone. As I can't finish all my projects cause some of them just don't work. 

I'm using my very own time and savings to work, and I have to choose to discontinue a game if it doesn't meet some requirements: pay my bills. And what Cloudbird said isn't stupid, if you enjoyed an idea and think you can improve upon it, go ahead!

About Monolilith, the game is not complete, and I've been working every day since February on that project. It's exhausting, it's hard, it's ostracising and it's fucking lonely. I'm only half way through it so maybe you just want to step away and come back once I'm done with it. So you can judge me on my final take and not an ongoing work.

(-1)

as stated i aint coming at this with hostility to you as a dev tho ive been following you for some time now and as stated it just feels like a shame tho i get life is life its just a shame to see so many good projects dying off


it just reminds me of other games that i bought for 50+$ and they died

do you not do a donation system for your projects or you just running off sales

(3 edits) (+3)

I don't really like all the monetisation stuff, I started with donations but it does not work really well. So I prefer to put cheap prices on my games and host many sales, usually one per month (when I remember). It's probably not what I should be doing but I hate marketing and finance. Hence why I don't hesitate to publish small prototypes for free, to share stuff.

I just want to make games.

Like I should be promoting my games everywhere and all the time to make money to auto-finance all of that. But I just hate that.

Edit: also sometimes you just work like a demon on a game, and after a few months you realise nobody will ever care about it, or it was just crap all along. It's either I move on or I'm devastated.

mmm fair i get it its just ive always seen some of you games and always wondered why you never worked on it more but i do get it i just feel abit saddened as some of your games had alot of potential its just a huge shame


i mean id make games but i lack in coding and anyone can do map design i dont think model design would be to hard but in the end all dev engines require some knowledge of coding to make systems and other stuff


i did once start making games but lost my spark because of how hard i was pushing myself trying to learn it solo 


while yes i should have went to a school or something or atleast picked up a book to teach me idk

i always had great ideas so thats why i try to pass my ideas to people who know what their doing


sure in the end its their game but ideas can help devs forge a better game its the main reason so many devs do take ideas in the first place

You should try Godot it's clearly more friendly and intuitive and it has visual coding too!

is it able to make good games or is it like fps maker