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(+1)

The platforming is  pretty tight and fast in a good way. I played it quite a bit and it only got boring when I stopped seeing new effects. I have played close to 100 games now and I think this is the only one that was written in c++. 

> The platforming is  pretty tight and fast in a good way. I played it quite a bit and it only got boring when I stopped seeing new effects

Yeah, I didn’t have time to add more (and cooler) buffs/debuffs. Still, I’m glad you enjoyed the game!

> I have played close to 100 games now and I think this is the only one that was written in c++. 

In retrospect, I should have chosen GameMaker instead - that way, I would have had more time to refine the gameplay instead of spending it figuring out how to do most things from scratch