> The platforming is pretty tight and fast in a good way. I played it quite a bit and it only got boring when I stopped seeing new effects
Yeah, I didn’t have time to add more (and cooler) buffs/debuffs. Still, I’m glad you enjoyed the game!
> I have played close to 100 games now and I think this is the only one that was written in c++.
In retrospect, I should have chosen GameMaker instead - that way, I would have had more time to refine the gameplay instead of spending it figuring out how to do most things from scratch