The issue is that C3 recently changed how their webgl2 renderer handled opacity and color and they changed how the vertex and fragment shader interfaced with it. In the end it will likely be a good thing, since it could improve performance for rendering standard C3 objects with varying opacity and color.
I will take a look tonight and see if there are changes possible in 3DObject to support this.
Viewing post in Construct 3 3DObject Plugin - SDK V1 only comments
https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/993019/fix-opacity-and-col...
Please try this fix (must use static geometry or gpu skinning).
Hi! Thanks for the timely fix. I'm personally still having issues with opacity after updating however.
Layouts without 3DObjects don't render opacity, alongside one's that have 3DObjects. Maybe I'm doing something wrong with the static geometry, but I can't find the setting outside of setting it at runtime on start of layout (which still doesn't fix the issue).
(edit: Just tested BIN712's example layout again after updating and can confirm it does not work there either, both without and with setting the 3DObject's static geometry at runtime)
Any advice or info is much appreciated! Thanks!
set one also still having issue, here the file https://drive.google.com/file/d/1kiAFi06XVw8UfBAT6qsYzgmJwJQgKPL7/view?usp=shari...