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(+1)

nice little platformer, as other people said the controls felt a little slippery and I didn't finish the final boss since it didn't look like I was doing any damage when looking at the healthbar but I guess I should have tried again. Good job overall!

(+1)

I'm not sure why this health issue is happening, it only showed up for the last three people who played, and it works totally fine on my end (both in Godot and in the Windows export) For the controls, yeah, I was going for a slightly slippery and floaty feel, but I guess I'll rework the movement in the post jam version. Really appreciate the feedback!!