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Thank you! Yeah there were some problems with getting the audio to always sync up, especially the WebGL build. I put some checks in place to preload the audio and only start spawning the notes when the audio actually starts, but I guess you can't catch everything. Real rhythm games have an input latency adjuster for a reason!

Also, great work on your game it's super impressive! 

Thank you!

Curious how you define the different 'songs' that you play in each level.

I took a really simple approach, just an audio source on an object and a serialized list of audioclips with the 12 different drum loops. On level load, the first number in the first line of the spreadsheet data just indexes into that list and loads that into the audiosource