Really nice! The tension between trying to make the most optimal combination and playing it before running out of time is great. The little UI movements when selecting cards is also quite nice, great work!
XenixStudios
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As some others have mentioned, I wasn't able to get very far, but this may be a lack of understanding of the controls on my part. If I could offer a small point of critique, pixel art graphics should get set to point/no filter instead of bilinear interpolation in the sprite import settings, and no compression. This avoids the AA blurring that's present in some of your sprites. Great job on the music, very catchy!
Thank you! Yeah there were some problems with getting the audio to always sync up, especially the WebGL build. I put some checks in place to preload the audio and only start spawning the notes when the audio actually starts, but I guess you can't catch everything. Real rhythm games have an input latency adjuster for a reason!
Also, great work on your game it's super impressive!
I collected all 6 food items, but the prepare button doesn't appear to do anything. I tried clicking on the various workstations but that also doesn't seem to do anything. Maybe there's something I'm missing? There also doesn't appear to be a consequence to running out of time. I did like the music, that was an interesting touch!
Interesting game, I think I may have some insight into the UI scaling issues with the game as I'm familiar with similar things in Unity. Certain aspects of the overlay don't scale correctly based on screen size, so text is offscreen, or there are huge black letterbox style bars that obscure the game, which requires switching back and forth between fullscreen and not fullscreen to see everything. If I had to guess, you have a canvas element set to constant pixel size/physical size, when it should probably be set to scale with screen size. I am unsure if this is the exact issue, but I think it's likely part of it.
Also, love the art and the character's animation!
This is super impressive, great work! I'm sure you've played it already but if not you would love factorio. I wasn't able to figure out the uncooked pizza recipe unfortunately, I tried mixing the pizza base, sauce, cheese, and pepperoni but that didn't seem to do anything, I may have messed something up though. Super impressive, great work for only 3 days!
Wow!! This is incredible, I think you have some serious potential for a full game here. It reminds me a bit of those old Doodle God games, or more recently something like infinite craft. Everything coming from the central mechanic of the mimic to combine and break apart items is really interesting, and I could see it leading to a lot of really interesting gameplay decisions for a roguelike. Do you craft the wooden sword right away, or wait to see if you can make a more powerful one? Aside from the strength of the concept, the execution is also great, I love the minimalist black and white look, and the music is great. Makes me think of Ultima or something. Great work, this is super interesting and I'd definitely love to check out a more developed version!