Awesome! the character reminds me a bit of the no internet dino :)
XenixStudios
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Wow!! This is incredible, I think you have some serious potential for a full game here. It reminds me a bit of those old Doodle God games, or more recently something like infinite craft. Everything coming from the central mechanic of the mimic to combine and break apart items is really interesting, and I could see it leading to a lot of really interesting gameplay decisions for a roguelike. Do you craft the wooden sword right away, or wait to see if you can make a more powerful one? Aside from the strength of the concept, the execution is also great, I love the minimalist black and white look, and the music is great. Makes me think of Ultima or something. Great work, this is super interesting and I'd definitely love to check out a more developed version!
Thank you so much! The is the nicest comment I've ever gotten :)
I agree, being able to copy paste arm data and move multiple things around at once would definitely be super nice. The UX in general is rather plain at the moment, which definitely makes it less intuitive to know what's going on. I really appreciate the in depth feedback, again thank you so much!
Thank you for the feedback! I did have Flight and learn to fly in mind when I was making this, I'm glad that came through. I agree the interface is substandard, when the person who organized the jam played in on stream they had some trouble with the upgrade system. I modeled it after the ramp upgrade sliders in learn 2 fly, but evidently that same design idea does not come through as clearly.
I really love the art and sound design! Really well done. The 5 action slot system is a really unique take on turn based combat I haven't seen before, I think there's a lot of potential in it. with the options of only attacking or defending the ideal strategy readily becomes apparent, but with more complex systems I think it could be quite interesting, such as setting up a combo attack but exposing yourself in doing so.