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XenixStudios

139
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A member registered May 25, 2023 · View creator page →

Creator of

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Really nice! The tension between trying to make the most optimal combination and playing it before running out of time is great. The little UI movements when selecting cards is also quite nice, great work!

As some others have mentioned, I wasn't able to get very far, but this may be a lack of understanding of the controls on my part. If I could offer a small point of critique, pixel art graphics should get set to point/no filter instead of bilinear interpolation in the sprite import settings, and no compression. This avoids the AA blurring that's present in some of your sprites. Great job on the music, very catchy!

Interesting! Reminds me a but of Katamari Damacy. I will say the music is a little christmas-y haha 

Very nice! I really dig the music

Really nice! The text is a little challenging to read with how small some of it is, but that can also be considered part of the challenge. I really appreciate the fridge door beeping, that's some good attention to detail!

I took a really simple approach, just an audio source on an object and a serialized list of audioclips with the 12 different drum loops. On level load, the first number in the first line of the spreadsheet data just indexes into that list and loads that into the audiosource 

Thank you for checking it out! :)

The excel spreadsheet thing is actually how I made all the levels, so making that accessible directly in the game was actually the easy part! Thanks for checking it out! 

Thank you! 

Thanks! :)

Thank you! Yeah there were some problems with getting the audio to always sync up, especially the WebGL build. I put some checks in place to preload the audio and only start spawning the notes when the audio actually starts, but I guess you can't catch everything. Real rhythm games have an input latency adjuster for a reason!

Also, great work on your game it's super impressive! 

Hey, sorry about that! That is pretty odd, I think the default text on there is S, and if you miss every note it would rank as F, not D. Do you hear sound when the level starts? And also, when the end screen pops up, does it say you got 20 of each not type? 

Nice! I guess that does make sense since that's 600 vector2s, and with a float being 4 bytes that's only 4.8Kb per object, not really all that much data to store if my math is right. Really interesting mechanic! 

Very nice! Simple and fun. I appreciate that the items slow down near the oven, its a nice way to make things more dynamic without making it unfair for the player

Really solid interpretation of the limitation! I especially like the effect of the time tomato, I'm actually really curious how you did that on a technical level, it seems like a pretty interesting challenge to store all of that efficiently.  Great job on the game! 

Really nice, the amount of content is crazy! I love the animation of the pot running around haha

Definitely my favorite interpretation of the limitation so far, very interesting! Having a sort of shared health bar between you and the boss is really interesting, it reminds me a bit of Furi with how that game lets you recover a life when you take one of the boss's lives. 

I collected all 6 food items, but the prepare button doesn't appear to do anything. I tried clicking on the various workstations but that also doesn't seem to do anything. Maybe there's something I'm missing? There also doesn't appear to be a consequence to running out of time. I did like the music, that was an interesting touch!

Interesting game, I think I may have some insight into the UI scaling issues with the game as I'm familiar with similar things in Unity. Certain aspects of the overlay don't scale correctly based on screen size, so text is offscreen, or there are huge black letterbox style bars that obscure the game, which requires switching back and forth between fullscreen and not fullscreen to see everything. If I had to guess, you have a canvas element set to constant pixel size/physical size, when it should probably be set to scale with screen size. I am unsure if this is the exact issue, but I think it's likely part of it. 

Also, love the art and the character's animation! 

Interesting idea, and I really love the art! As others have noted there are some technical issues with small parts of the game, but I think there is some interesting potential here if you are interested in making this a more fleshed out game. 

Really interesting, the graphics are bizarre but in a fascinating way. Reminds be a lot of old newgrounds games in that way. Also, love the slap bass! 

This is super impressive, great work! I'm sure you've played it already but if not you would love factorio. I wasn't able to figure out the uncooked pizza recipe unfortunately, I tried mixing the pizza base, sauce, cheese, and pepperoni but that didn't seem to do anything, I may have messed something up though. Super impressive, great work for only 3 days! 

Interesting, I got a total score of 1310. As others have mentioned, the clicking definitely gets a bit tiring. It reminds me a bit of how poison worked in some old RPGs, where each step you take ticks down your health. Nice game!

Reminds me a bit of the Papa's Pizzeria games, I like the added challenge of having to physically move around in an efficient way. I did find the graphics a bit confusing with how abstract they are, but I think I figured it all out eventually. Nice work!

Thanks! I wasn't too sure on it initially but I think it came together in the end 

Aww man I'm sorry about that, remappable controls is definitely the next thing I would add if I keep working on this. Thank you for checking it out! 

Thank  you!!! Big shout out to MichaelsGameLab on you tube his vids definitely helped me a lot with this one

Thank you for checking it out! They definitely take some time to really "get", I was horrible at stepmania when I first started playing that 

Thank you for checking it out! :

Thank you! I did aim to make the levels short but sweet, since I'm sure people playing this wouldn't necessarily be interested in a full 3 minute stepmania song haha. 

Thank you!! Sorry I didn't get around to adding remappable controls, that would definitely be the first thing I add if I keep working on this. I'm glad you enjoyed it! 

Awesome! the character reminds me a bit of the no internet dino :)

Pretty cool! definitely reminds me of Iron Lung, but I like the change that we don't really know what killed us

Yeah, I did have that in mind when I wrote it actually, and also the novel Blindsight. Thanks for checking it out!

Thanks! It was a bit tricky to set up but I think it's a pretty interesting effect

Thanks! I originally did have the walking speed at like twice where it is right now, but when I added the footsteps I realized it sounded a little silly. I may have made it a little too slow, but I'm glad you found that it added tension 

Thanks! I did plan to have the ending info more integrated into the gameplay but kinda ran out of time haha

Wow!! This is incredible, I think you have some serious potential for a full game here. It reminds me a bit of those old Doodle God games, or more recently something like infinite craft. Everything coming from the central mechanic of the mimic to combine and break apart items is really interesting, and I could see it leading to a lot of really interesting gameplay decisions for a roguelike. Do you craft the wooden sword right away, or wait to see if you can make a more powerful one? Aside from the strength of the concept, the execution is also great, I love the minimalist black and white look, and the music is great. Makes me think of Ultima or something. Great work, this is super interesting and I'd definitely love to check out a more developed version!

Super cool! I really love the art especially, the pixel art is incredible 

Awesome! The visual polish is absolutely incredible, I love the shaders and particle effects