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Thank you so much for playing!  Yeah, I should've tried with checkpoints. The thing is, I wanted this game to be a bit more focused on speedrunning in a way, but ended up just making it a bit unfair. After the jam is over, I am planning on adding checkpoints on the "normal" mode, as well as refill motivation meter after level completion. The "hard" mode will be the one with no refill after each level and no checkpoints.