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(6 edits)

Hey there!

It would be interesting to know how much of the game's system was made during the jam. We assumed that the settings menu and achievement system have (majorly) been made beforehand. While a good settings menu is great to have in a game (as we do too), we did think its scale and settings like resolution are unnecessary for a jam game played in the browser. The achievement system was a bit too much. Like how it's not really a feature you specifically made for this game, during this jam. Which is fine, from what I've read you have adjusted it for this game.
It will just feel a bit loveless, if you'd include it in your future jam games, as you focus on creating a product and not challenge yourself to create an experience solely for that jam.

The character controller is nice, but we wished for a "hold down to drop faster" mechanic, especially with the amount of verticality you have. The story is very thoughtful and the voices are really good! Especially pinks voice seems amazing, I wonder how you made that TTS-Module work  (please tell me!) so well!

We were surprised to see the game end after the first boss fight. The difficulty was fun, but the gems felt kind of pointless, as you seem to only be able to purchase one upgrade per run. I did see a different amount of starting gems (from 24-78 gems by random) whenever I died, not sure if that is intentional.
I liked how the blob animation on corners look, some more animations could make him look a lot more fluid!
The music is okay, though it is getting a bit repetitive after a while! ^^
The font seems to have had some problems sadly, also the translations to German weren't completely correct, from what I've seen. You also had some typos in the English version.

Overall one of our favorites in this jam!


Edits: Clarification and typos

(1 edit) (+1)

Thanks for you kind comment.

The whole game was made during the jam. Although the settings menu is made using a Godot plugin I developed a year or so back, which mades it quick and easy.

The achievement system was made during the jam, just while I was having a break to refresh.

If I add achievements to a future jam game I’ll rebuild from scratch, since I agree it’s a bit hollow in this game.

Yeh a hold down to drop after would have been good… I didn’t think of that… The joys of solo dev work.

One of my jobs is working on the tts voice for our phone system at work, so practice. And about 2 hours adjusting it in audacity.

It might not have made it clear… Each run you keep your unlocked power ups and coins from the previous run. You can then equip up to 4 power ups in the abilities menu on the laptop.

The blob was procedurally animated using soft body physics. I wanted to add more animations but ran out of time.

Fair point on the music… It’s my first time making music, so didn’t do great with it… It’s a 6 second loop. I think that’s going to be my big target for the next jam to make a better sound track myself.

Ah… Yeh I’m dyslexic, so not surprised that there are spelling/grammar errors.

As for the font issue, I’d totally missed that … I didn’t play in German at all… I’m not going to bother with translations in future jams. Took too much time…

Glad you liked the game ❤️