Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Overall great entry!

I felt the tutorial only a slight bit misleading... i thought at first it would be more a parcour-focus evade/kill -second type of game.
I have two problems with the crouch mechanic:

1. The usage in the tutorial is clear, to pass obstacle. But in the actual wave-generating arena, i thought that i rather move as fast as possible.

2. C to crouch? I mean makes sense, but im getting a strong ctrl-vibe here. 

All that being said - both game-modes felt like individual games for themselves... would loved more parcour, but the area fight was fun aswell.

And the art is astounishing!

(1 edit)

Lots of great feedback here! Tutorial was made before the main gameplay loop, and it's purpose is more to introduce the controls rather than the mechanics (slap being the exception). Crouch came free with the movement system, but no we did not incorporate into the gameplay because it didn't have a place. We bound it to C because Walmart-wan found out about Ctrl + W.  I wanted to incorporate more movement as well into the gameplay but well, I had 50 more pressing tasks at the time. The reason the level isn't a flat plane is because beyond visual interest, I was hoping it would create more interesting movement in game. Hmm. I am just realising that the wall around the arena is a bad thing for that goal.

Edit: Pleased you like my art <3