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(+1)

I love bullet hells and this one definitely scratches that itch for me! The aesthetic is especially strong and the sound effects also brought me back in time! I'm not sure if it was just me, but the movement felt a bit off at times, like I would stop my movement but the player would still move a bit before stopping. Also if the spawns could be a bit more forgiving as there were a few times that an enemy spawned directly on me and took a great chunk of my health. Otherwise, it was a very fun game! (And not to flex but I got the high score haha)

Thank you for the feedback, I'm glad you liked it. I will definitely look into the movement as you suggested and see how it can be refined. I am currently designing a spawn indicator system to allow players the time to react to where enemies are spawning in, which will hopefully make it a bit more forgiving. I'm glad people are enjoying and engaging with the high score system.