The concept is great, but the 'weight' of the money resource isn't properly conveyed in my opinion - especially as it is displayed only by a static number - getting money or losing money doesn't feel impactful as its just a number going up and down. The enemy art is really cool and the level layouts are well designed. Maybe the 2d art and 3d environment could have some more cohesiveness.
Viewing post in Pascal's Investment jam comments
Since money = life remaining, gaining or losing money should give strong feedback - right now there's no visual difference between 100 and 500, and it's hard to appreciate the effect of gaining or losing money. Suggestions would be having a rolling shuffle of the digits whenever value is changed, having a gauge representing the amount left, or if you prefer the numerical counter, having color signifiers (as money gets lower, the counter becomes red, starts shaking, maybe there's a portrait attached that gets progressively scared and anxious looking). You can take a look at how balatro makes numbers feel weighty through a mixture of small animations, SFX and text effects. You could also have an indicator on the UI when choosing the dice roll which tell you how much money you would have left after the roll, and a large money lost indicator (for eg. -500!!!) when you take a hit