Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Since money = life remaining, gaining or losing money should give strong feedback - right now there's no visual difference between 100 and 500, and it's hard to appreciate the effect of gaining or losing money. Suggestions would be having a rolling shuffle of the digits whenever value is changed, having a gauge representing the amount left, or if you prefer the numerical counter, having color signifiers (as money gets lower, the counter becomes red, starts shaking, maybe there's a portrait attached that gets progressively scared and anxious looking). You can take a look at how balatro makes numbers feel weighty through a mixture of small animations, SFX and text effects. You could also have an indicator on the UI when choosing the dice roll which tell you how much money you would have left after the roll, and a large money lost indicator (for eg. -500!!!) when you take a hit

(1 edit) (+1)

Thank you for all your suggestions! I understand what you mean now. - Bonnford