hi, revisiting now with the FS Button in effect (thanks for that), what i took for a sort of movement bug is what i now believe to be a gallop/loping effect, instead, which causes me angst as it feels unduly sluggish as i'm racing to perform my duties. i expected purely arcade movement but now understand that it may be said galloping effect?
another is that it seems the quest-givers must be approached from the right; when i attempt to take my assignment or otherwise communicate from the left, i'm ignored?
meanwhile, this time thru (and i musta missed it the first time) but, once the varmint is scared into running, i didnt realize that we had to catch up to it and "kick" it out of town :) i get that now and exiled 3, nearly 4 as night fully fell mere seconds away from said kick but i dont remember any notion of kerplunk in my first run (with only 1 quest complete, then).
otherwise, yes. boundaries (and perspective) are a little difficult. for starters, an audible/visible *boink* cue when we run into an obstacle would suffice until we learn the grounds under our charge (which doesnt take long). and since i have a thing for physics, i'd like to nudge the crates down the street :)