Hmm, not sure what you mean by the galloping effect. The animation itself? The jump does give a bit of a boost in movement (I was going for a bit of a ‘pounce’), and when landing it does do a minor slow. So maybe that is what you are seeing?
The movement speed is kinda arbitrary at the moment. I was hoping for more interesting interactions where you could get speed upgrades or buffs.
And yeah, its currently set to where unless you are facing the villager and them facing you, the quest accept won’t trigger. I think it would be a lot better to just have the villager turn to face you.
I do think boinks and moving bricks would be interesting! I originally added the blocks as different ways to ‘corner’ the vermin. So there would be some strategic map ‘managing’. but it was kinda awkward. Maybe a crate delivery quest? :D