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Dishcan Games

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A member registered May 15, 2021 · View creator page →

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Yeah… I definitely should have simplified things for the 20s :/

I think this would be a really good one for the 20 million seconds one though :D

Thats the one! I stopped just shy of of having gandalf in the game :D

Yeah, the lead in is problematic… And yeah the timers/debug is very much on because of my woes with mobile/portrait.

Mustache’s are the best :D

Hmhmh, my original plan was to have the player ‘traveling’ to ‘escape’. For the 20s I just have it timing out. It is still technically navigating, there just isn’t any world elements to see.

If I get to working on it a bit more after the 20s jam, i think the victory condition should be at the bottom, maybe some kind of interaction too

Yeah… portrait mode not being my friend here :) Thanks for checking it out!

Yeah the 20s limits a bit things here. Probably could have simplified, may extend after the 20s too though :D

Yuuuup! I think something on the home screen or some quick how to once in game would be good 🤔

Thanks for checking it out!

Thanks for checking it out! Yeah, the portrait orientation was a first for me. It was an interesting experiment, but I may eventually rotate it back lol.

Thanks for checking it out! Yeah… some instructions / tutorial of any kind would go a long waaaaay.

Perfect! You are the best :D

Awesome! Any chance of getting the faces without the circle background layer? Current pack only has the full token.

Boo Bugs!!

Just released some fixes for the options and fish catch locks.

Added a quit button for the downloaded version as well as the volume in options.

For the Skip, escape or right click will skip any dialog (added a label to the dialog as well!)

I think it was due to a bug with clean up. 0.1.3 has some fixes which hopefully resolve this!

Yup! I think having some things you could click on in scene would be good. As an update, 0.1.3 will pull up the menu with click/space/escape.

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Thanks for checking out the game and the kind words!

Just to give some criticism, it took a bit to me to see that you have to enter the actual gameplay by pressing E

Yup! We’ve got an update in the works that has any click / button on the boat scene to pull up the phone! Soooon!

[Update] 0.1.3!

Thank you for trying out our game! Glad you enjoyed it! Sorry about the black screen bug! I’m looking for it and hopefully will get it squished soon!

Had the same question. Looks like dev has been busy7 and not able to get to it lately.

Last update from the discord announcements: CodeManu — 2/12/25, 1:28 AM 📣 @everyone Hello there!

Sorry once again for the lack of updates, life is still as chaotic as ever, (we even had to delay to Q2 the game project I’m working on) but despite all, development continues.

Honestly not much of what I all wanted to do / had in mind, made it in time for the jam.

To interact with the quest giver / villagers (the exclamation points) you have to face them and sit down (pressing down).

Hmm! There is another comment on the running feeling sticky, Ill have to poke at that a bit more. It is just a vanilla sprite animation dropped in so I don’t know what any of that would be.

Hmm, not sure what you mean by the galloping effect. The animation itself? The jump does give a bit of a boost in movement (I was going for a bit of a ‘pounce’), and when landing it does do a minor slow. So maybe that is what you are seeing?

The movement speed is kinda arbitrary at the moment. I was hoping for more interesting interactions where you could get speed upgrades or buffs.

And yeah, its currently set to where unless you are facing the villager and them facing you, the quest accept won’t trigger. I think it would be a lot better to just have the villager turn to face you.

I do think boinks and moving bricks would be interesting! I originally added the blocks as different ways to ‘corner’ the vermin. So there would be some strategic map ‘managing’. but it was kinda awkward. Maybe a crate delivery quest? :D

Yup, this is more of a partially complete big game, than something that makes sense for a game jam game xD

The resting was originally gonna be more of a day/night cycle reset (quick go to bed at night) rather than just an energy recharge.

Also want to have it, where if you are friends with any villager you get different bonuses by sleeping in their “house” or in a dog bed near them

Mucho Pixels has great stuff :D

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Full Screen button added!

I think a dive into the water would be fun. My main worry was it happening off screen, but maybe I could have it wait until the player was close.

then returned to the quest-giver who appeared indifferent toward my accomplishment :/

Yeah… quest system kinda sucks. I wanted to have a history/friendship meter. In particular, when you are gud boi, they throw you a bone or a treat (the assets are loaded, just didn’t get there xD).

a little buggy

Curious about what kinds of things you saw here! (I do have some ‘boundaries’, things you jump over… but they suck). Time to squash some bugs :D

i understood stamina but didnt understand how i lost health?

The idea was to have food as something to gain health, but it starts out at 50%… and that mechanic didn’t make it in time. I wana have bandits that come to the village with actual combat mechanics too… (Have combat actions/animations, but again im bad at scope xD)

Controls and Presentation are great! I do wish I could get into a bit more trouble!

Having the objects crash on the floor would be very satisfying

Maybe the kitty could turn on the sink / overflow? Turn on the oven and burn something? Or maybe I just need therapy :)

Hmhm! Sorry to hear about your issues, but I don’t know if I’d be able to help any. I’d reach out to Native Instruments/whatever library you ended up with.

Most of the choir is from Audio Imperia’s Chorus. The shouts are from Cinesample’s VOXOS

Thanks! Most of the choir is from Audio Imperia’s Chorus. The shouts are from Cinesample’s VOXOS

Thanks!!

Thank you for checking it out! Glad you enjoyed it!

Thanks for trying it out! We’ve got some big updates and more to share soon!

Thanks for trying out! Sorry for the delayed response! We’ve been furiously getting updates in! New version now supports local multiplayer if you wanted to have some fun together :)

Going to have a devlog and updated page soon!

Thank you for trying it out and the feedback!

So the mouse wheel is what lets you ‘rotate’ between the spells (fire, water, lightning). But I will admit its a bit clunky and the icons were very much a last minute trying to find something (water and fire are… not great).

Maybe just literally having a button in the middle of the screen would be good (or a click triangle overlay?)

The spell charge effects used to also include what time of spell (from the tower top left) but the package was so big and out of budget on files. More optimization needed so I can properly visually indicate whats going on :/

excitedly awaiting this one :)

These are great! I do think it would be good to have a blank set for the colors though. All of the numbers are baked in.

Thanks for trying it out! Yeah most of what I ended up cutting corners everywhere is what you did with the characters at each of the events/map locations.

Since the jam window is already closed I’m still brainstorming ideas on what would be the most fun.

Thanks for trying it out! It is a little bit of both! Got a collection of bugs I need fixing. But want to do a lot more in depth actions to resolve that I just didn’t get to in time for the jam

Thanks!!

Thanks for trying it out! Yeah… Didn’t get to nearly as much as I wanted to.

Thanks! Sorry to hear you got stuck! Do you remember any more details about what and where? Some of the mesh does need a bit more work. I’m sure there’s a few conditions where boundaries aren’t removed when they are supposed to be.

Thanks for trying and appreciate the feedback!

Yeah any keypress should generally skip the typing or other animations, but there is a few bugs with it. The entire scene can be skipped with escape, but that doesn’t help with getting things a bit faster :)

+1 to the visual clarity of some of the platforms. There are a few branches that feel like background pieces, but can be jumped on, and few others that don’t that can’t.

Thanks!! There’s a couple of bugs with the dialog skipping. Any key should generally skip/continue, but its a bit sketchy. The scenes as a whole can be skipped with escape (but didn’t get the prompts yet).

Thanks for playing and the feedback! For the dialog, scaled back in that there is too much dialog right now?