Will there be any update to this mod for the current version of the game? ive tried using this as my only mod but it prevent me from even running the game.
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Yes, it will conflict due to the mod system not supporting multiple mods editing the same files. Though you may be able to get around that by replacing ".../scripts/mods/modpanel.gd" with a copy from the most recent version. Assuming that works, so long as AricsExpansion was applied second it may work. There are some seemingly minor conflicts, but you would need to try to find out. And I'm not certain which version of the game MAD was last updated for.
Your question is unclear and you are asking it in the thread for an outdated mod, which will crash your game if applied to any recent versions of the game. If you are trying to use this mod for the current version of the game, then stop and find some other mod.
If your question is not related to this mod, then please start a new thread or use a relevant one. The game should open with 2 windows when playing on Windows: the first is the game and the second will list error messages. Use the forum's search function to look for parts of the error text, and be sure to search the "Topics and Replies" not just the "Topics".
PLEASE, DO NOT USE THIS MOD.
It is absolutely not compatible with any commonly played versions of Strive. If you wish to use parts of this mod, then please code a new mod using them. It is uncertain what was the last version it was compatible with, but it might have been updated for 0.5.22.
For 0.5.24, the game was significantly restructured so the person class was no longer in globals.gd, yet this mod's globals.gd is primarily the person class, though that might be harmless. The inventory code was updated to allow the use of bandages in the mansion, this mod will revert that. The mod adds both Beastkin Squirrel and Halfkin Squirrel, but the rest of the code is built around the assumption of only having entries for Beaskin so that may behave wonky. The the shop code and GUI was reworked so this mod will break the store completely as it replaces the script with a very old one. For 1.0a, the Umbra Exchange was re-coded, so chances are high that the mod will break that.
As you have found the modding help topic, I suspect that you have found the wiki (https://strive4power.fandom.com/wiki/Modding_Guide), which explains most things about modding. Though it is slightly out dated as the recent version of Strive added some new features, which are explained in the in-game version of the modding guide. The Strive Discord(https://itch.io/t/284398/discord) is a good place to get help.
There are many approaches to modding files, though some are more likely to be compatible with other mods. Some approaches are straight forward like inventory.gd, which just replaces existing functions. Though custom files like MAD.gd can use references to adjust game data in almost any script.
The trick with using this mod is understanding what the mod was attempting to accomplish and what has changed since then. It seems that about half of the changes made by this mod were simple quality of life changes to the code, but since then the code has been upgraded causing it to be either harmful or redundant. The content added by this mod is mainly found in MAD.gd, sebastian.gd, abilities.gd, and the Images folder. Outside of that the only useful parts seem to be calls to those first 2 scripts.