The models were obtained from Kenney Assets but I did have to go through the effort of organizing and placing those assets in the environment, and modelling the road entirely by scratch (and in such a way that it felt smooth to drive. This took HOURS in Blender, and 12 total versions because 3D physics is a PAIN). Thank you so much!!
Ah, Kenney is a treasure! Still, even if you didn't make the building blocks, you put them all together, and that's what I found most charming about the environment (the layout, always something interesting around every bend). 12 versions, wow. Physics are a huge pain but I really liked the physics you ended up with. Just the right amount of crazy.