Great concept, loved messing around in this engine! Menu and resolution adjustment could use some polishing, I had to play in the corner of my screen, but otherwise this is great work!
WilliamWoha
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Need to start off by saying, this is BY FAR the most underrated game I've encountered in this entire jam. It deserves WAY MORE attention but being a download only severely set it back.
First off, everything it did right or did well. The 2D art and animation, completely from scratch (WHAT?!), the parallax in the background, the environment, the aesthetic, all of that fit together so well. The voice acting (AGAIN. WHAT?!) and sound effects were great. Georgie's sound effects while jumping, the voices of the other characters, the voice of Georgie while doing his abilities and talking to said characters, and the background music was phenomenal. Then on top of that, the actual mechanics of this game. The platforming was so well controlled and consistent, it felt good to use, and it NOT ONLY supports controller but EVEN HAS WORKING, DIFFERENT LEVEL VIBRATIONS FOR DIFFERENT ACTIONS AND JUMPS (I am freaking out right now, it felt SO GOOD with my controller).
But I do have to mention some opinions of mine. Unfortunately I didn't actually read the description of this so I was going into this completely blind, and found a platformer which was seemingly missing checkpoints and I had to deal with some frustration from having to go all the way back to the start. I usually like exploring so if there's a deep pit going somewhere I want to see if it's a secret area or just a death pit, I was punished for exploring in this. It was only after I read this page that I found out this is intended, to make it more rogue like. I guess that makes me understand it more but I was definitely bummed by not being able to explore without major punishment. Maybe having areas to avoid be spikes instead of endless falls would give better indicators, because with this kind of movement I'd definitely love to explore and do parkour for hard to reach areas! And I wasn't able to pause the game, but that might've been from a time limit with the jam.
Overall, phenomenal experience, just wish I could've had better indicators for when to explore and when to proceed as normal! And with everything made from scratch you all should be DAMN proud for having made this in such a short amount of time!
Definitely took me a while to notice the outline of the brain indicates the kind of attack but once I got that I managed to beat it! Great game, and love the voiceover work! Would've liked an ability to pause. I think this may be a bug, but if I pressed Escape the game would freeze and all I wanted to do was pause. Still, great experience!
Great game! Loved the unique art style on it, and was a lot of fun once the controls and objective was figured out. Only complaint I have is sometimes it's not entirely obvious what to do in the level (so a hint would be nice, I spent 5 minutes trying to understand you're supposed to go to the basket). And collision wasn't working too well in later stages with knocking bottles into the trash can. Still, 24 levels in this amount of time is amazing! Good job!
Love the concept behind it, and the voice acting was great! But at later stages it became really difficult to balance out the points with all the things being consumed. While I do get that it's part of the difficulty increase, I think making the ship that slow and having to do all that management for that long got pretty tedious and repetitive. I couldn't even manage to finish it after the Captain went to lie down. The food and water just kept being consumed so quickly despite allotting points to it.
Just some balancing needed, but overall great!
Fun little game! Definitely have to choose your actions carefully on the later floors, gets way harder later. Love the art style, the gameplay feels very polished, the sound effects and music is very nostalgic and fitting!
I got a softlock in a corner on a turn where enemies weren't attacking, but they were blocking all tiles so I couldn't move, and would love for the coins to be usable for a store (though I do see your comment of it not being done in time, that's ok! This is still great!)
After a lot of attempts with the stairs and watching the walkthrough I finally got the hang of avoiding those darn stairs and I'm not too much of a fan of horror games personally but this was really well done. The ending message was also very emotional.
Gameplay wise I would prefer if the controls were smoother (I ran into things so often when tryna run from the S T A I R S) and if the stairs were slightly slower or had an option to make it slower like with the chase part. And the Tip does say interact with everything but I mistook it as "Interact with everything in a way the stairs don't come for you " and not "Interact with everything, even while the stairs chase you".
Great game, especially for a new jammer!

Great game! Loved the simplicity of it. The controls could definitely be tighter, they were a bit slippery, and for the retry screens I would love if I could just press Enter or Spacebar to immediately continue again instead of having to move my hand to the mouse. Loved the art style, and the boss definitely took a few attempts but still managed to do (by being cheeky and hiding above him LOL but he did once shoot me even through the slightly lower platform on the left side by spawning a bullet just as he jumped, so it clipped through). The boss bar also seems to be bugged (see screenshot, it's still full) but overall still great game and awesomely done!
Personally not a fan of air control because yeeting the car and letting physics take the wheel is more adrenaline inducing, but I can definitely try adding some small level of adjustment to make you feel more in control. There's definitely more features planned once I know more Godot to make this give the feeling of Mario Kart but with much higher speeds. Thank you for your feedback!
Once I understood that you have to press the buttons on screen it made the game so much more immersive. From a point and click, to you feeling like you were actually there in that moment. Typing out those feelings. Experiencing those moments. I'd love to see this when fully completed but having to do that much art from scratch and still being active on the Shovel discord, it's amazing you were able to do this much. Stand proud!
Feedback wise: Would like more sound effects, complete visuals, some prompt or info notifying to press the keyboard arrow keys and the other text, and more context!
The wall driving was completely unintended but I enjoyed it when I found out it could be done during testing. If I had time I would've made it so it was an actual mechanic where you could drive on buildings. The environment would need a lot of work to be able to do that, so I had to make the walls shorter so you didn't drive in the air, but it'll be back!
The models were obtained from Kenney Assets but I did have to go through the effort of organizing and placing those assets in the environment, and modelling the road entirely by scratch (and in such a way that it felt smooth to drive. This took HOURS in Blender, and 12 total versions because 3D physics is a PAIN). Thank you so much!!
Unbelievably goated experience (although I did play a slightly less buggy version which had working multiplayer but EVEN THEN. WORKING MULTIPLAYER. IN A GAME JAM.). The mechanics, the ambience, the level design, the art on the powerups. You definitely have to explore for this game but the fact that this was done in less than 10 days with just 3 people is just so difficult to believe. GOD this deserves more recognition.
AMAZING game. Older Sega Genesis style graphics and feeling, I grew up playing so many of those titles so this is such a major nostalgia trip, and it's done in such a creative manner with such a unique aura to it. Only thing I disliked was that if I ended the level too early without collecting all coins I couldn't go back to it and ended up re-doing the game for that lol. And I accidentally punched the tutorial person. 10/10
Small, fun, sometimes a bit hard to figure out but not that good with puzzles, and loved the overall story and justifications for levels. Reminded of simpler times like Cut The Rope or Where's My Water. Great visuals (though for feedback I think a small, lower opacity circle on the border would be nice for showing where a star will end up being, but the greyed out star showing it can't be placed was super useful and a nice touch to have). Great music. Great mechanics. Awesome game!

