WOW this game was truly awesome, i absolutely love the mechanics and the charming little guy character. the boss fight at the end is sick and the ending ties everything together so nicely, i really enjoyed this game. the intro hits hard especially on a second playthrough and gives you this sense of excitement and urgency to start the game.
here are some notes, criticisms, thoughts i took while playing.
- the very first spike section should have a checkpoint, i ran into spikes on purpose to see what being hurt looks like and then had to backtrack, obv not a big deal since it was just one room but still wanted to mention
- when first entering rooms the darkness can hide spikes so 2 times i just auto walked into spikes before i could see them
- add interactable pushable boxes/objects in sections where you get push / time ability so you can instantly try them out before proceeding
- there was a room with 6 rotating things and you needed to use the time statis ability here. i didnt like the checkpoint placement in this room i felt cheated about not getting to have to cross the whole thing in one go. it took the joy of completing that challenge away.
- the mechanic where the purple/corrupted enemies get attracted to you faster after left click isn't properly conveyed enough with a sound or visual effect, and this led to some confusion later on with the 1st boss encounter because i didnt understand why the bullets were tracking me so agressively at first.
- i really enjoyed the combat section with pushing the enemies and i wish there was a room with more waves of enemies that was a bit more challenging.
- this is subjective but i personally would like a bit more challenge over all with the enemy types / puzzles / platforming
I hope you keep working on this game i would love to play more of it. really great work!