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(3 edits)

WOW this game was truly awesome, i absolutely love the mechanics and the charming little guy character. the boss fight at the end is sick and the ending ties everything together so nicely, i really enjoyed this game. the intro hits hard especially on a second playthrough and gives you this sense of excitement and urgency to start the game.

here are some notes, criticisms, thoughts  i took while playing.

- the very first spike section should have a checkpoint, i ran into spikes on purpose to see what being hurt looks like and then had to backtrack, obv not a big deal since it was just one room but still wanted to mention

- when first entering rooms the darkness can hide spikes so 2 times i just auto walked into spikes before i could see them

- add interactable pushable boxes/objects in sections where you get push / time ability so you can instantly try them out before proceeding

- there was a room with 6 rotating things and you needed to use the time statis ability here. i didnt like the checkpoint placement in this room i felt cheated about not getting to have to cross the whole thing in one go. it took the joy of completing that challenge away.

- the mechanic where the purple/corrupted enemies get attracted to you faster after left click isn't properly conveyed enough with a sound or visual effect, and this led to some confusion later on with the 1st boss encounter because i didnt understand why the bullets were tracking me so agressively at first. 

- i really enjoyed the combat section with pushing the enemies and i wish there was a room with more waves of enemies that was a bit more challenging.

- this is subjective but i personally would like a bit more challenge over all with the enemy types / puzzles / platforming

I hope you keep working on this game i would love to play more of it. really great work!

(+1)

Thanks for the review! I’ll take your points into consideration if I ever decide to keep working on it!