Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing! 

I'm actually not using any special shaders here. The game is natively running in 256x224 to get the pixelation and I enabled Godot's integer upscaling to make the window bigger. I did use a couple standard material shaders with a solid color to tint the Kenney assets though.

wow.. I though that was a shader.. thanks for share the information.